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If you take enough damage, your race will come to a screeching halt. After that, your wheels start getting wobbly and your car shakes like an off-balanced washing machine at high speeds. Gradually, the body starts getting dents and dings and even crunch marks. How much damage depends on you cars stats. As you hit other things, your car will take damage. ![]() Depending on your mode of racing, you can simply take whatever rout you feel is best to get from one checkpoint to another.Ĭollisions with objects or other cars (or even buildings for that matter) are inevitable. Guiding you along the way in the races is a green arrow that points to the next checkpoint. You race against opponents and race through checkpoints to the finish while avoiding traffic. Checkpoint is a hybrid between blitz and circuit. You have to weave in and out of active traffic on top of it all. Blitz, on the other hand, pits you against the timer and it’s up to you to cross through the checkpoints and finish by any means necessary. Checkpoint closes off all traffic and pedestrians, blocks off other roads, and keeps the race to just a set of checkpoints, laps, and your opponents. Cruise just allows you to cruise around town. The game features four modes: Cruise, checkpoint, circuit and blitz. There’s no real plot, but the idea is that you drive like a maniac through the streets of Chicago with a commentator making the odd remark here and there throughout the races. Midtown Madness was released in 1999 and would kick off a small series. We find out if this game did a good job at kicking off the series. ![]() To enter debug mode, press CTRL+ALT+SHIFT+F4.įor a list of hotkeys, see This page was generated by GitHub Pages.In this review, we check out a racing game called Midtown Madness. Sets the mode for streaming data to the GPUĮnables resolutions above 2048x2048 when using MS ddrawįixes text rendering when using dgVodooo’s anti aliasingīeta 1560 contains many debug functions/hotkeys. Use fixed-function OpenGL pipeline (glBegin/glEnd).ĭeletes various debug files from the games directory Puts the game in a borderless window when in the menu Smoothes out the time between frames to avoid stutterĮnables speedrunning conditions (currently -nosmoothstep -maxfps=60 -speedycops)Įnables the vanilla cop speed boost (fps dependant) 0 = Stretched (Keep Aspect), 1 = Stretched, 2 = Centered, 3 = Centered (Integer Scaling) Sets the anti-aliasing level (does not work with legacy OpenGL)Įnables rendering internally at the native window resolution (enabled when using -msaa or -legacygl) 0 = Relative (Raw Input), 1 = Relative (Mouse Warping), 2 = Absolute Minimum aspect ratio of available resolutions Maximum aspect ratio of available resolutions Uses a legacy/compatibility OpenGL context Examples ValueĮnables CD music in the menu when using a virtual CD #Midtown madness 3 unlock all cars how toThese can be passed on the command line, or in a file named commandline.txt.įor a tutorial on how to use command line arguments, click here. Open1560 uses command line arguments to configure certain aspects of the game.
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